| Animalism |
Utilized by those who desire a close and supernatural bond with the animal world as well as a vampire's own Beast. |
Gangrel, Nosferatu, Ravnos, Tzimisce |
| Auspex |
Enables users to hone their senses both physical and psychic in order to bolster their awareness, perceptions, or even see visions of the future. |
Hecata, Malkavian, Salubri, Toreador, Tremere |
| Blood Sorcery |
A type of blood magic that allows the practitioners to manipulate the blood, mortal or vampiric. (Rituals are an extension of this.) |
Banu Haqim, Tremere |
| Celerity |
Powers up the movement of the user, enabling them to have unnatural quickness in their movement and supernatural reflexes. |
Banu Haqim, Brujah, Toreador |
| Dominate |
Allows the user to use mind control through eye contact and spoken word as well as manipulate memories of their victims. |
Lasombra, Malkavian, Salubri, Tremere, Tzimisce, Ventrue |
| Fortitude |
Strengthens the user's physical and mental resistance. |
Gangrel, Hecata, Salubri, Ventrue |
| Obfuscate |
The art of not being seen even in crowds either through being wholly unseen or by blending in. |
Banu Haqim, Malkavian, The Ministry, Nosferatu, Ravnos |
| Oblivion |
Has two branches: one allows the user to manipulate shadows at will and the other enables necromancy or usage of spirits, though both tap into the Abyss. (Ceremonies are an extension of this.) |
Hecata, Lasombra |
| Potence |
Strengthens the user's physical prowess. |
Brujah, Nosferatu, Lasombra |
| Presence |
Enables the user to use subtle manipulation, control, and swaying of emotions to guide others towards a goal. |
Brujah, Ravnos, Toreador, The Ministry, Ventrue |
| Protean |
Grants the ability to change one's shape, grow claws, meld into the earth, or become fog. |
Gangrel, The Ministry, Tzimisce |
| Thin-Blood Alchemy |
The creation of mixtures of blood, emotions, and other varied ingredients to activate unique effects or even copy other Disciplines. |
Thin-Bloods |