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Psychotrophia

[ON THE WAY!]


Level 1


Level 2


Level 3

Passion Feast

(Requires: Fortitude access)

When you Feed from a particularly passionate or benevolent Spirit, mark 1 Stain, make a Hunger Check, and roll with your normal Feed stat. You drain ephemera, consuming the Ghost's tethering passions and leaving whatever remains. Aggressive Wraiths or Spectres and apathetic ghosts have nothing worth consuming; the Spirit must have genuine positive attachments for this Power to work.

On a 12+, slake 3 Hunger. The Ghost is left hollowed out but intact, drifting in vacant, sorrowful apathy forevermore. Hope the meal was worth condemning them to that.

On a 10+, slake 2 Hunger. The Ghost loses the passion you consumed and begins to slide toward destructive, Spectre-like behavior. If left unchecked, it might cause problems later on.

On a 7–9, slake 1 Hunger, and the Storyteller chooses 1 complication:

  • The consumed passion floods your senses; you overwhelmingly feel what the ghost felt in its final moments for the rest of the scene
  • The ghost turns hostile immediately; you've eaten its reason to be anything other than furious
  • The tingly taste lingers on your tongue; take −1 Ongoing to Feed from mortals until the next dawn

On a 6-, the passion won't go down easy. The Ghost's emotions flood into you unfiltered and you experience the painfully concentrated energies of a dead person who will never feel anything new again. Slake 1 Hunger, take 2 Superficial Harm, and the Ghost becomes a vengeful Spectre with a very specific and perfectly valid grudge against you.


Level 4


Level 5