Predator Types
Every vampire is a predator. They are inherently carnivorous (almost entirely hematophagous), but as in nature, their exact methods differ vastly from vamp to vamp. They can be broadly broken down into the categories below, though there will always be outliers. Older vampires almost never stray from their established hunting and feeding rituals, while younger ones may experiment with various methods until they find one that feels right for them. Often, this is a messy and distressing process for everyone involved, so the sooner you figure this out, the better.
Your Predator Type dictates what stat you roll with when you Hunt and grants access to a Discipline. It does not unlock any Powers other than the associated Discipline Perk, unless the Discipline overlaps with one you select in your Playbook, in which case you receive a free level 1 Power of your choice from that Discipline.
Additionally, each one comes with a Merit and a Flaw, some of which are more impactful than others by design. They may also include a Humanity modifier, which applies only to your base/starting Humanity level (e.g., an Elder Alleycat would start at Humanity 2 instead of 3). Some come with Feeding Rules or restrictions; you'll notice Ventrue cannot select several of them. They're a bit snobby.
Alleycat¶
You are an opportunistic feeder, lunging for prey in back alleys, empty parking lots, or any other convenient location that suits your immediate needs. You might disguise your method of hunting as some other street activity such as drug sales, muggings, or simply starting fights with passersby.
- Hunting Stat: +Blood
- Discipline: Celerity
- Merit: I Know a Guy. You have connections in the criminal underworld. When you Influence criminals, dealers, fences, or street-level operatives, take +1 Ongoing until your problem is resolved.
- Flaw: Catching Heat. Your violent feeding style attracts attention. You have -1 Ongoing to Influence law enforcement or anyone investigating violent crimes in your hunting grounds.
- Humanity: -1
Bagger¶
You avoid fresh blood at all costs, preferring the taste, sensation, and/or ethical ramifications of drinking from refrigerated blood bags. You might know someone at a blood bank who needs cash and doesn't ask questions, still work night shifts at the local hospital, or make a habit of breaking into ambulances.
- Hunting Stat: +Shadow
- Discipline: Obfuscate
- Merit: Cold Indifference. You can easily stomach cold blood. When you Feed from blood bags, you reduce Hunger by 2 instead of 1.
- Flaw: Won't Happen Again. Your blood procurement creates complications. You start with 1 Debt owed to someone connected to your blood source (a supplier, a hospital administrator, a fence, or similar).
- Feeding Rules: Ventrue cannot select this Predator Type.
Blood Leech¶
You are a peculiar hunter who drinks only from other vampires, which seems the only truly moral feeding method you can conceive of, despite its complications. This practice is generally forbidden by vampiric society, so you probably are a risk-taker, someone in a position of notable influence, or someone who believes the act of Diablerie is justified by your Convictions.
- Hunting Stat: +Shadow
- Discipline: Protean
- Merit: Kindred Sense. You can identify most other vampires on sight, even if they're using Blush of Life. When you Catch the Scent to detect vampires or their activities, take +1 Forward.
- Flaw: Marked & Made. Your feeding habits are known or suspected. Start with 1 Debt owed to someone who knows your secret and could expose you at any time.
- Feeding Rules: You can only slake Hunger by feeding from other vampires. If you Feed from a mortal, you gain no benefits and mark 1 Stain.
Cleaver¶
You are an anomaly among Kindred who feeds covertly from your own or another vampire's mortal family and friends. They may or may not know about your nocturnal activities. The most extreme Cleavers may try to maintain a human family, even marrying or adopting children, but this is a massive risk for all involved — a clear Masquerade breach teetering on a knife's edge between tragedy and even worse tragedy.
- Hunting Stat: +Demeanor
- Discipline: Dominate
- Merit: Trusted Circle. You maintain relationships with mortals who provide regular access to blood. When you Hunt within your established circle (family, close friends, dependents), you automatically find suitable prey without rolling.
- Flaw: Catastrophic Secret. Your feeding method is a Masquerade breach waiting to happen. If your family or friends discover the full truth of what you are and what you've done, they become a 2-Debt liability until the situation is resolved (through memory manipulation, death, or turning them into Touchstones who accept it).
Consensualist¶
You never take blood without informed consent. You might have a blood-related cover story for your activities or you may simply be open with your donors about who and what you are in order to get their permission to feed. Many would call that a clear Masquerade breach, but it's often considered an acceptable risk; sometimes it really is better to ask permission than forgiveness.
- Hunting Stat: +Demeanor
- Discipline: Auspex
- Merit: Willing Donors. You maintain relationships with mortals who knowingly consent to being fed upon; one or more of these must be one of your Touchstones. When you Feed from a willing, consenting vessel, choose 1 additional option from the 10+ list (even on a 7–9).
- Flaw: Ethical Spiral. You feel wildly uncomfortable feeding from non-consenting victims. If you Feed from someone who hasn't given genuine consent (except in self-defense), mark 2 Stains and take -1 Ongoing until your next consensual feeding due to the guilt and self-loathing. If you violate your own rule more than once in a row, the Ongoing penalty stacks.
- Humanity: +1
Extortionist¶
You are either highly manipulative or sincerely concerned with the welfare of your vessels. You acquire blood through an exchange of services such as surveillance, security, or the safekeeping of secrets. This could be for entirely legitimate reasons or a convenient story told to spook them into ponying up the good stuff whenever you're hungry.
- Hunting Stat: +Demeanor
- Discipline: Dominate
- Merit: Protection Racket. You maintain a network of "clients" who owe you for services rendered (real or fabricated). You start with 3 Debts owed to you, distributed among your clients as you see fit.
- Flaw: Vengeful Mark. Someone escaped your extortion scheme and either wants revenge or has gone to the authorities. You start with 1 Debt owed to someone helping you manage this problem, or you have a persistent enemy actively working against you (your choice).
Farmer¶
You exclusively feed from animals. You have learned to tolerate the constant gnawing of Hunger, but you haven't killed any humans so far (except maybe that one time) and you intend to stay the course. This choice is normally only made by those who were obsessed with or deeply affected by morality in life, such as an activist, social worker, or member of the clergy. Most other vampires who learn of your "veganism" will likely think you are varying degrees of foolish, insane, or masochistic.
- Hunting Stat: +Blood
- Discipline: Animalism
- Merit: Dastardly Doolittle. You can call nearby animals to you. When you Hunt for animal prey in an area where animals are present, treat a roll of 6- as a 7–9.
- Flaw: Scorned Diet. Other vampires view your nutritionary habits with pity and contempt. When you Influence vampires who know about and judge your diet, take -1 Ongoing until you exit the scene.
- Humanity: +1
- Feeding Rules: You can only Feed from animals. If you Feed from a human, mark 2 Stains. Ventrue and vampires with Blood Potency 3+ (Ancillae and Elders) cannot select this Predator Type.
Graverobber¶
You find the scent of a fresh corpse just as appealing as a human might find the aroma of a freshly-opened bottle of good red wine. You're not too picky, though, and there are often plenty of potential meals (living or not) in and around graveyards, cemeteries, morgues, and hospitals who fit the bill. The sadder they are, the sweeter they taste.
- Hunting Stat: +Resolve
- Discipline: Fortitude
- Merit: Iron Gullet. You can Feed from fresh human corpses as if they were blood bags (dead less than 48 hours). When you do so, you reduce Hunger by 2 instead of 1. You suffer no ill effects or Aggravated Harm from the consumption of diseased, drugged, or tainted blood.
- Flaw: Unsettling Presence. Your intimate association with death makes mortals instinctively uneasy. When you Influence healthy, happy humans who don't know you well, take -1 Ongoing.
- Feeding Rules: When you Feed from someone who isn't Melancholic, sad, grieving, dying, or dead, reduce Hunger by a maximum of 1.
Grim Reaper¶
You crave the fine flavors that arise in a body when it is on its last legs, and feed almost exclusively on those who are about to die. You might hang around shelters, ambulances, assisted living homes, or hospice care facilities listening for the weakest or most irregular heartbeats. You may even speak frankly to your prey, offering them the serenity of a planned, peaceful, and euphoric death whenever they are ready (possibly under the guise of a large dose of morphine). You must be cautious, though, because too many unexplained exsanguinations in one spot often brings fanged trouble.
- Hunting Stat: +Wits
- Discipline: Oblivion
- Merit: Grave Sense. You can identify mortals approaching death. When you Hunt or Catch the Scent to locate dying prey, roll with Advantage.
- Flaw: Under Scrutiny. Your pattern of appearing near deaths draws attention. When you Influence medical staff, hospice workers, or investigators in your hunting grounds, take -1 Ongoing.
- Humanity: +1
- Feeding Rules: You can only slake Hunger by feeding from those who are dying, terminally ill, or critically injured. If you Feed from a healthy person, mark 2 Stains.
Montero¶
You are a hunter in the most aristocratic sense — you would rather have other people do the hard work of rounding up your prey while you take the gory glory for yourself. Your Coterie or any of your subordinates herd your victims towards you so that you may strike the all-important final blow, though the hunt itself can take many forms. You're part of the reason nobody trusts flash mobs.
- Hunting Stat: None
- Discipline: Dominate
- Merit: Jolly Cooperation. When someone else successfully uses Hunt to find prey for you, you have +1 Forward when you Feed from that vessel. When the Coterie uses Sate Your Hunger, treat your own roll of 6- as a 7–9, or a 7–9 as a 10+.
- Flaw: Dependent. You cannot use the Hunt Move yourself at all. You must rely on others (Coterie members, Touchstones, subordinates, contacts) to locate and deliver prey to you.
- Humanity: -1
Organovore¶
You are a monster among monsters. Human blood does little to satiate your hunger; you can only survive on human flesh and organs. You are especially fond of those rich in blood, such as the heart, brain, lungs, liver, placenta, spleen... and of course, the fresher the better. This method of feeding, while not unheard of, is viewed with disdain by many blood-only vampires. It's messy, time consuming, and almost invariably lethal, but at least you can make yourself nice pink smoothies to go. So what if you like a little pulp in your juice?
- Hunting Stat: +Blood
- Discipline: Potence
- Merit: 2-for-1 Special. When you successfully subdue fresh prey and bring them to your location of choice to Feed, one other vampire (usually a Coterie member) can drink the runoff blood and reduce their Hunger by 2 without rolling or receiving extra benefits.
- Flaw: Monstrous Appetite. Your mealtime rituals require privacy, time, and tools. When you Feed, you always leave unmistakable evidence unless you have at least an hour and a secure location to clean up. Additionally, when you interact with other vampires who know of your diet but don't know you personally, they find you off-putting; you take -1 Ongoing to Influence them until relations improve.
- Feeding Rules: You can only reduce Hunger by consuming human flesh and organs; blood alone is insufficient. Unfortunately, this requires your prey to be dead or totally incapacitated in all cases, and you must eat multiple pounds (often several organs) each time you Feed. If another vampire has fed from your prey in the last 24 hours, you only reduce your Hunger by 1 no matter how much you eat.
Osiris¶
You are kind of a big deal, and your flock are your food. You might be a celebrity, TV/radio/podcast personality, religious/cult leader, popular artist or writer, LARP organizer, or the face of a well-known brand. You feed mainly from your fans or devotees, and almost always have easy access to willingly-given blood. The troublesome part is getting them to keep their damn mouths shut about your snacking preferences.
- Hunting Stat: +Demeanor
- Discipline: Presence
- Merit: Adoring Fans. You have a dedicated following of excitable, devoted mortals. When you Hunt among your established herd, treat a roll of 6- as a 7–9, or a 7–9 as a 10+.
- Flaw: Public Figure. Your fame makes you recognizable and creates complications. When you attempt to Slip Away or operate unnoticed in public spaces, take -1 Forward. Additionally, your fans may spread rumors or become obsessive problems at the Storyteller's discretion.
Pursuer¶
You enjoy the thrill of the hunt perhaps even more than actually getting your fangs wet. You stalk and study your intended victim, observing them carefully to memorize their routines and determine whether they can disappear without too much of a fuss. You are usually cautious and careful, striking only when your efforts and cravings have reached their delicious climactic peak.
- Hunting Stat: +Wits
- Discipline: Auspex
- Merit: Unnatural Selection. When you Hunt, you must spend extra time (at least one scene) observing potential prey. When you do, ask the Storyteller one question: "Are they dangerous?", "Will anyone miss them?", or "Are they being watched by anyone else?"
- Flaw: Mega-Methodical. You struggle to feed impulsively. When you Hunt or Sate Your Hunger without having observed your prey for at least an hour beforehand, take -1 Forward.
- Humanity: -1
Roadside Killer¶
You are constantly driving, always watching the shoulder of the road. Rest areas, truck stops, highway on-ramps, rural bus stations — these are your hunting grounds. You look for the vulnerable ones: hitchhikers with their thumbs out, motorists with flat tires, travelers sleeping in their cars at 3 AM. You pull over, offer help, and the night does the rest. Maybe you were a trucker or a traveling salesperson once, or maybe you met your own fate along the road and decided to pay it forward in the worst possible way.
- Hunting Stat: +Shadow
- Discipline: Protean
- Merit: Long Haul. You maintain a reliable vehicle and know every back road, rest stop, and dead zone within a night's drive. When you Hunt along roads, highways, or rest areas, roll with Advantage. You somehow always have enough money for gas.
- Flaw: Mile Markers. Your feeding method creates a geographic trail of disappearances. You start with 1 Debt owed to someone who's helped you cover your tracks along your route; a corrupt cop, a fellow Kindred with a cleanup crew, or a mortal who saw too much and was paid off.
- Humanity: −1
Sandman¶
You are the thing that tries not to go bump in the night. You prey on sleeping humans whenever possible, especially the ones that snore loudly. If they never even know you were there, it's like you barely did anything wrong. Perhaps you don't feel cut out for the intensity of chasing your prey around all night, or maybe you just prefer to take your meals in silence. Hopefully nobody minds.
- Hunting Stat: +Shadow
- Discipline: Obfuscate
- Merit: Bring Me a Dream. When you Slip Away to approach sleeping prey with intent to Hunt or Feed and when leaving the area afterwards, roll with Advantage.
- Flaw: Non-Confrontational. When you Feed from someone who is awake and/or aware of you, take -1 Forward.
Scene Queen¶
You are a common sight amongst a particular group of people, and you love how they taste. Your involvement with a specific subculture (likely one you enjoyed in your mortal life) grants you access to all their hangouts. You might run or ride with a gang, regularly visit a meeting space or Something Anonymous group, attend conventions or galas, or even just dance at the same nightclub a few times every week. Everyone knows your face, but few know your secret.
- Hunting Stat: +Demeanor
- Discipline: Presence
- Merit: Hot Tea. You know everyone and everything in your scene. When you successfully Discern Vibes or Catch the Scent within your subculture, you gain 1 extra Hold.
- Flaw: Tied to the Scene. Your feeding pattern is dependent on your subculture. When you Hunt outside your established scene, take -1 Forward.
Siren¶
You feed almost exclusively during sex or other intimate activities. You try to find humans that can almost match your appetites, and are a master of one-night-stands and/or a regular at the local kink club — you might even have a Touchstone who's into your whole freaky meal deal. In your moments of darkness, you may worry if you're a problematic lover (or worse), but after all, unlife is for unliving, so you might as well enjoy the ride (and the riding crop).
- Hunting Stat: +Demeanor
- Discipline: Presence
- Merit: Touch-Starving. When you Feed during or immediately after sex or intimate physical contact, you can choose to also heal 1 additional Superficial Harm. People you feed from experience your bite as intensely pleasurable, much more so than the average vampire's bite.
- Flaw: Tangled Sheets & Hearts. Your feeding creates complicated emotional bonds, even unintentionally. Each time you Feed from the same person more than once, they become increasingly attached to you. The Storyteller may introduce romantic complications, jealous exes, or obsessive behavior at their discretion.
Tithe Collector¶
You don't have to hunt. You receive. Through raw intimidation, political maneuvering, or a position of authority among the local Kindred, you've arranged for other vampires to deliver carefully selected vessels directly to you on a regular basis. The mortals arrive fed, watered, and mostly unharmed; they're returned afterward in roughly the same condition. How they're acquired is everyone else's problem. You just eat.
- Hunting Stat: +Demeanor
- Discipline: Dominate
- Merit: Regular Deliveries. Other Kindred supply you with vessels as tribute. When you Hunt from your established position of authority, treat a roll of 6- as a 7–9; someone always manages to scrounge up a meal for you, even if it's not your first choice.
- Flaw: Resented Authority. Your arrangement breeds quiet resentment. You start with 1 Debt owed to a Kindred or faction who delivers your tribute but deeply resents the obligation. They will look for any opportunity to renegotiate the terms or get you killed.
Tourist Hunter¶
You know your territory better than you know yourself, and you can tell when something's different. A new face at the diner, an unfamiliar car parked overnight, a backpacker asking for directions at the wrong hour... you always notice. You prey exclusively on travelers, drifters, tourists, and transients; people passing through who won't be missed by anyone nearby. Your hunting ground is your home, and you never soil it by feeding from the locals. That's how patterns form, and patterns get you staked, baked, and swept into the trash.
- Hunting Stat: +Wits
- Discipline: Obfuscate
- Merit: New in Town. You can identify outsiders, travelers, and newcomers in your territory without rolling; they stand out to you like a wrong note in a familiar song. When you Hunt within your established territory, you always know whether viable transient prey is present before committing to the effort.
- Flaw: Invisible Locals. Your predatory instincts are calibrated for outsiders. You have -1 Ongoing to Hunt anyone who lives in your territory; they just don't register as viable prey.
Trapdoor¶
You have a special spot that you'd just love to show someone. Like the inimitable trapdoor spider, you build a nest and lure your prey to you, then strike when the moment is right. You might lurk in the shadows of a local park, lounge around in a jazz club, haunt a house, or even just bring people back to your Haven for a quick chill & spill. It's up to you how you treat your victims; maybe you like to make them squirm or scream, maybe you hang onto them for a while and get a few meals out of the same one, or maybe you just drink deep and send them away in a daze.
- Hunting Stat: +Shadow
- Discipline: Obfuscate
- Merit: I Don't Bite. When you Hunt by luring prey to your established location, you can ask the Storyteller "What would make them feel safest here?" or "How can I get them to trust me?" before you roll. If you incorporate the answer, take +1 Ongoing until you've fed.
- Flaw: Homebody. You struggle to tackle prey effectively away from your established location. When you Hunt outside your chosen hunting ground, take -1 Forward.