Coterie Stat Reference Tables
Claim Table¶
| Score | What It Looks Like |
|---|---|
| -3 | You're squatting somewhere that isn't yours and everyone knows it. Rivals are actively moving to take even that. |
| -2 | You have a room or a corner of a building, but it's contested. Someone else considers it theirs. They might be raccoons. |
| -1 | You have a place, but it's cramped, exposed, or in a location nobody else wanted. Rivals sniff around regularly. |
| +0 | A modest, defensible space. A house, a floor of a building, a warehouse. Unremarkable but functional. |
| +1 | A comfortable property with some breathing room. Neighbors and rival Kindred know it's yours. |
| +2 | A significant chunk of real estate; a block, a building complex, a stretch of waterfront. Other Kindred respect the boundary. |
| +3 | A whole neighborhood or borough answers to your Coterie. You are a landmark on the local Kindred political map. |
Currency Table¶
| Score | What It Looks Like |
|---|---|
| -3 | You owe dangerous people real money. The kind of debt that gets kneecaps rearranged, mortal or otherwise. |
| -2 | Broke and in the hole. Can't cover emergencies. Pawning or stealing things to keep the lights on. Off is fine too, actually. |
| -1 | Scraping by. You can eat (figuratively) but a single unexpected expense is a crisis. Sound familiar? |
| +0 | Stable. Bills get paid, gear gets maintained, nobody's starving. No luxuries. Not even overnight shipping. |
| +1 | Comfortable. You can bribe a bouncer, replace a burned safehouse, or buy a decent used car without sweating. |
| +2 | Flush. Lawyers on retainer, slush funds, a vehicle or two, equipment upgrades when you need them. |
| +3 | Loaded. Shell companies, investment portfolios, properties plural. Money is a tool you wield, not a thing you worry about. |
Clout Table¶
| Score | What It Looks Like |
|---|---|
| -3 | You're a punchline, a cautionary tale, or actively Blood Hunted. Kindred avoid associating with you for their own safety. |
| -2 | Dismissed and disrespected. Other Coteries openly poach from your territory and talk over you at gatherings. |
| -1 | Known, but not taken seriously. You get tolerant nods at Elysium and nothing else. |
| +0 | You exist on the radar. Nobody goes out of their way to help or hinder you. Sometimes they say "Hey." |
| +1 | Respected enough to get a seat at the table. Your name carries some weight in local politics. |
| +2 | A serious player. The Prince (or similar) knows your Coterie by name and considers you worth courting or watching. |
| +3 | Power brokers. Other Coteries actively seek your favor. Your endorsement or opposition shapes local Kindred politics. |
Charm Table¶
| Score | What It Looks Like |
|---|---|
| -3 | Actively reviled. Mortals cross the street. Kindred assume the worst. Doors close before you even think about knocking. |
| -2 | Unpleasant reputation. People deal with you because they have to, not because they want to. |
| -1 | Offputting. First impressions go poorly. You have to work harder than most to earn basic goodwill. |
| +0 | Neutral. People form opinions based on direct interaction, not your reputation. You receive nods of acknowledgment sometimes. |
| +1 | Likable. People give you the benefit of the doubt. Strangers are inclined to help before they have a reason not to. |
| +2 | Magnetic. Your Coterie gets invited to things, remembered fondly, and forgiven for minor transgressions. |
| +3 | Beloved or fascinating. People (living and unliving) actively seek your company and make excuses for your behavior. |
Cohesion Table¶
| Score | What It Looks Like |
|---|---|
| -3 | Actively fractured. Members are scheming against each other. The Coterie exists in name only; it could dissolve any night. |
| -2 | Deep mistrust. Members withhold information, watch their backs, and have contingency plans for betrayal. |
| -1 | Strained. Old grudges or unresolved Debts make cooperation feel like pulling fangs. |
| +0 | Functional. You work together when you have to. Nobody's planning a betrayal, but nobody's taking a bullet for you either. |
| +1 | Solid. You trust each other enough to split up, share resources, and have honest disagreements without everything fracturing. |
| +2 | Tight-knit. Shared history, inside jokes, genuine loyalty. Members make sacrifices for each other without being asked. |
| +3 | Unbreakable bond. You'd walk into fire for each other (metaphorically; actual fire is still pretty scary, actually). Immune to the haters but not the sun. |